Here at Candy Buffett we do enjoy smart, engaging time wasters. Designers Eugene Karataev and Artem Popov have come up with a winner called
Splitter. Your goal is to get the smiley guy to the exit using physics and judicious slices. Levels get progressively harder, and you can restart a level as many times as you need to. Get stuck, and you can either click on 'Levels' and jump to the next screen, or take a peek at the solution. Both are thoughtful options to keep players from chucking their laptops across the room in frustration.
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